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The interface is the primary layer that will communicate with ZP. These interfaces should define common structs (or data types) that will remain platform agnostic (i.e. pitch, roll, yaw, user stick inputs, link status, etc).
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The interface is the primary layer that will communicate with ZP. These interfaces should define common structs (or data types) that will remain platform agnostic (i.e. pitch, roll, yaw, user stick inputs, link status, etc).