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  • Receive one byte at a time

    • Pros:

      • Does not require implementation specific detail

      • Simple

    • Cons:

      • High interrupt overhead (firing for every byte)

  • Have senders send same message frame length at all times, even if true data being sent is less

    • Pros:

      • Does not require implementation specific detail

      • Simple for receiving

    • Cons:

      • Senders have to pack their data in the same format

      • Wasted time and space

  • Have LOS know the message format to read in the header and appropriately read in the rest of the data

    • Pros:

      • Different sized data can be sent

      • Less interrupt overhead than One Byte method

    • Cons:

      • LOS side processing

      • Implementation specific

      • More interrupt overhead than Same Message Frame Length method (two instead of one)

Implementation

  • Use a regular array/buffer (of equal to or more than the max size of message frame) to provide HAL call a place to put data.

    • In the interrupt we copy over to the circularqueue/circular buffer/ring buffer LOCALLY

  • 2 “Parallel buffers” owned by LOS for sending to ZP

    • When ZP requests LOS to read from buffer 1, indicates that buffer 1 is busy

    • If buffer 1 is busy received data will be put into buffer 2

    • ???

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