Style guide should be followed for all C/C++ code developed for WARG.
Spacing
We use tabs here.
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Variables
Note: For class
and struct
member conventions, refer to the Data Structures
section.
All variables must follow snake case.
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int you_are_reading_this = 0;
int you_are_reading_this{0};
bool nice_thanks_for_reading = false;
bool nice_thanks_for_reading{false};
double this_is_super_fun = 0.0f; |
As a rule of thumb, all variables should be initialized upon declaration to prevent undefined behaviour.
Only exception to this is static variables in classes, which should have an underscore before the first character:
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language | cpp |
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Generally, we want to follow the guide set by BAARS C or MISRA C, although generally our style follows that of the google c++ guide. https://google.github.io/styleguide/cppguide.html. A .clang-format will be uploaded soon.
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File Naming
With the introduction of ZP and LOS, there’s an increased pressure to name well. Please refer to the ZP / LOS architecture spec for directory structure.
Zeropilot
Zeropilot file names should be prefixed by their corresponding category, and then be in Pascal Case. I.E:
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AM_Interface.cpp // Attitude Manager Interface
SF_MahonyFilter.hpp // Sensor Fusion Mahony Filter |
There should be very few exceptions to this rule. Try to make names descriptive and follow our design pattern.
Laminar OS
LaminarOS is a bit more difficult. For interface layers, the name of the file should be prefixed only by LOS_
:
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LOS_Link.cpp // RC-Link interface
LOS_Pos.cpp // LOS Position interface
LOS_Telem.hpp // LOS Telemetry interface |
LOS Core and LOS Driver layers should be prefixed by LOS_C_
and LOS_D_
respectively. Los CORE generally will have names of protocols, please follow the naming conventions for those protocols, otherwise use all uppercase. Drivers should be in all lowercase (since a lot of these will also be names like PPM or CRSF, but using all caps makes it easier to confuse with core)
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LOS_C_I2C.Xpp
LOS_C_GPIO.Xpp
LOS_C_UART.Xpp
LOS_C_TIM.Xpp
LOS_D_imu.Xpp
LOS_D_ppm.Xpp
LOS_D_xbees.Xpp |
Formatting
Spacing
We use 4 spaces instead of tabs here.
Hard line limit of 80 characters.
Variables
Note: For class
and struct
member conventions, refer to the Data Structures
section.
Generally, variables should follow snake case.
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int you_are_reading_this = 0; int you_are_reading_this{0}; static bool _nice_thanks_for_reading = false; bool nice_thanks_for_reading{false}; static double _this_is_super_fun = 0.0f; |
File-Scope Global Variables
Should always be static and named like static class member variables:
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As a rule of thumb, all variables should be initialized upon declaration to prevent undefined behaviour.
Static variables
Static variables should be appended with an underscore
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static int _i_am_a_static_integer = 0oops_{69}; std::string openhd_status_ = "broken like always"; |
Constants
Constants (const
and constexpr
) should be named using camel screaming case, with the first character being a k
: never lead with an underscore
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const int kYouAreReadingThisYOU_ARE_READING_THIS{0} constexpr bool kNiceThanksForReadingK_NICE_THANKS_FOR_READING{false}; |
Pointers
The* should be separated on both sides by a spaceattached to the variable:
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int * integer_pointer = nullptr; |
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bool isDone{false}; for (int i = 0; i < 10 && !isDone; i++) { if (6 == i) { isDone = true; } } } } |
continue
statements will be allowed, however they should only be used if it will simplify the code by a significant amount.
Functions
Naming and Brackets
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Parameter names should follow the same conventions as written in the Variables
section.
Pointers
The* in pointers must be separated on both sides by one space.
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All function declarations must have a comment above describing its purpose, parameters, and returned value. Pay notice to the spacing on the* and the /**
that opens the comment
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/** * This function switches the friend's name with a new name * * @param fwend_name -> reference pointing to the friend's name * @param new_fwend_name -> value of the friend's new name * * @return none */ void switchFwendName(string& fwend_name, string new_fwend_name); |
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class ExampleClass { public: ... protected: ... private: ... }; |
Member Variables
Non-static member variables should use snake case.
Constants should use camel case with a k
as the first character.
Static variables should use snake case, but have a _
as the first character.
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}; |
Member Variables: follow variable naming
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class ExampleClass { public: private: // Member variables should always be private. If you need access to them, provide getters and setters. int hello_there; const double kGeneralKenobiGENERAL_KENOBI; static int _its_over_anakin_; }; // Remember static variables must be redeclared outside of the class declaration int ExampleClass::_its_over_anakin_ {0}; |
Constructors
We prefer to use initializer lists when initializing member variables, however there are cases where we should stick to initializing member variables within the constructor.
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class ExampleClass {
public:
ExampleClass();
ExampleClass(int num_apple_pies);
private:
int apple_pies, banana_pies;
double slices_left;
}
ExampleClass::ExampleClass() : apple_pie {0}, banana_pies {0}, slices_left {0.0f} {}
// You can stack your initializing list. Just make sure they start in the same column
ExampleClass::ExampleClass(int num_apple_pies) : apple_pies {num_apple_pies},
banana_pies {0} {
slices_left = 6 * num_apple_pies; // If an operation is required, preferred if initialization is within constructor
} |
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When statically declaring a struct, you should initialize it immediately. If a default constructor exists, call that, else call another constructor.
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class ExampleClass { public: ExampleClass(); ExampleClass(int num_apple_pies); private: int apple_pies, banana_pies; double slices_left; } int main() { ExampleClass default_class {}; // Preferred over `ExampleClass class_with_apples()` ExampleClass class_with_apples {1}; // Preferred over `ExampleClass class_with_apples(1)` } |
If declaring a class pointer, initialize to nullptr
if no other options exist:
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class ExampleClass { ... }; int main() { ExampleClass * example_pointer = nullptr; // Good! ExampleClass statically_declared_class {}; ExampleClass * other_pointer = &statically_declared_class; // Also good! ExampleClass * one_more_pointer = functionThatReturnsAClassPointer(); // Good too! } |
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Structs should only be used to store Plain Old Data (POD). That means no methods should ever be declared in a struct. If you need method, use a class :))
Structs will use PascalCase for their names. We will use the following syntax:use PascalCase for their names. We will use the following syntax:
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struct StructName {
...
}; |
If you are making a typedef, append a _t.
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TypeDef struct StructName { NewType_t{... }; |
Initializing Structs
When statically declaring a struct variable, always initialize upon declaration:
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StructName * struct_variable = nullptr; StructName * struct_variable_two = functionThatReturnsAStructNamePointer(); // Valid too! |
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enum EnumOne {HEWWO = 0, THERE, MY, FWEND}; // If there are a lot of terms, you can split them on multiple lines with one constant per line enum EnumTwo { HEWWO = 0, THERE, MY, FWEND, YOU, AWRE, AMAZING }; |
Further reading
https://barrgroup.com/sites/default/files/barr_c_coding_standard_2018.pdf