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Spring 2023 Equipment Sell--off
End of each term, we can sell equipment to put cash (back) into our cash-box. 24 hours items are listed, FCFS and ig people can bid for it if they want? Maybe just a google sheets with a linked form and ppl can put in name/bid. idk.
Usually consider: broken, in need of repair, no longer used items.
Parts come with a written paper saying warg is not responsible for safety or damage to items…
Potential list of things we can sell off:
older / in a bad state ESC’s.
Broken/badly damaged video transmitters
ICARUS motors (vtol, we’ll likely not use them again for a while
)
Older quad/hex motors (we can use them, but don’t really have the parts necessary to actually run them)
Large/random props
we do use these occasionally, but very rarely for warg purposes (usually thrust stand, most recently icarus) and it’s probably better just to sell them off instead of keeping them.
We should keep 10-14” props as well as the small props
Old ESC’s (T-motor ones)
Old GPS stuff / A/v stuff / etc
Old 3d printer filament
In the past, we have sold:
receivers/transmitters
controllers
Downstairs bay move
Confirmed. Most of our stuff in the downstairs bay right now, furniture and non-valuables outside.
Tomorrow morning will help VEXU move out, and then move in, inventory, sort, layout.
Bay code tracking, reset document, etc.
Need to talk to Teertstra about Cage shared with RI3D (can we continue to use it?)
Pilot/GCS bring-up program
Anthony Luo Megan Spee
Levels for each thing
a level, for example, unlocks some classes of aircraft? small (houston, phoenix, judie), up to icarus (discontinued lol but this would be the hardest…)
Confluence documentation for each level
online quiz + in person demo (for some) levels.
Will go from basic (no qualification) up to competition ready?
The distinction between quadcopters and planes
Distinction for FPV (two? levels)
Who will be administring these tests? Will they have checklists?(Xierumeng)
Anybody higher level or two levels hiher can administer?
When taking a test, the test examiner? will ask you to demonstrate certain skills on a checklist.
Goal is not pilot ability/gcs ability, but safety & operation
Is it actual TC drone license? (Thushanth)
Comp Selection Criteria
Anything in this box please critique/discuss, comp selection processes should be scrutinized pretty hard so we can make it better
How many people, from which subteams, etc.
Looking at 14-16ish people? or 10-12?
the ‘process for selecting competition-goers’ documentation should be made easily available start of fall term, with expectations outlined pretty clearly.
How to choose / limit people?
Self-nomination/interest form (self id, leads discretion)
Want people for each role? (need to clearly define what tasks exist and what needs to occur)
Rated on contribution - subteam leads decision may not be complete law.t
Either nominated by director, or someone else on a subteam.
Leads will likely know quickly yes/no for whether or not someone should go.
cutting down to meet #'s will be harder. Needs to be decision made as a team?
Probably easy if set nomination deadline, subteam leads come to meeting with shortlists, then decide
List of roles / stuff to do
Competition Roster Selection Guide - Administration - WARG (atlassian.net)
@xierumeng to draft
Conall Kingshott to draft
Megan Spee to draft
Draft to review @ next leads meeting (before first day of school sep 6)
4Mx4M space @ comp 🤔
Onboarding stuff
Workload assessment, being ready for a LOT of new bootcampers
Do we want to continue accepting everyone? Can have applications // reduce number of bootcampers // give tasks directly. Can be subteam specific. Can (potentially) automate onboarding reviews to some degree (esp for linting code style and/or a testbench for code functionality like ECE labs). Unsure.
EFS (from chris): Had a chat yesterday about what tasks we’re going to have && enough tasks for all newcomers. In general, nobody had attention of not-taking people (feels bad). Like team bc we take people ! and mentor them! Haven’t hit that point yet! Wato interviews feel too much like an actual job.
conall: wato struggled to grow…?
aadi: agrees with chris. Sees role of design team to give people skills that they can use. would feel bad. Might get a lot of bootcampers but a lot of people straight give up && decide that it’s not worth their time. Testing patience 😄 how fun. EFS doens’t need to reject people.
Conall: Don’t like application to our process. Doesn’t feel right? From mech tweak the bootcamp to get more definitive expectations / things to expect . Automate checking beforehand before talking to leads (reduce workload). Make bootcamp a learning experience that someone has to work through first.
Aidan: if not enough people to teach, then need to create more teachers…Lead title brings people from sorta active to 100%? Need to give responsibility and let people meet challenge.
If concerned, then need to give more people the ability to flex their skills?
more people == things in batch
Michael (EE) : make bootcamp as autonomous as possible. If can figure out, have willingness/ability to teach themselves & work on their own… don’t spoonfeed everything?
Mihir (autonomy): Get lots of members in the fall, not a good idea to limit number of members. Issue in auto is that there were lots of on-site members in the summer, but not in the fall?. Two auto-leads on-site (will help in people getting up to speed?). Have seen lack of senior devs - need to get past this. Rather than leads managing every person, ID senior team members and work with them as PM’s? Might make it easier to make it easier.
Exit interviews
Should try and understand (ask) why people leave the team, since we invest a lot into members and we want to figure out why they leave && how we can make onboarding a bit better.
Main reasons may be : not enough work, not enough mentorship, not enough stake in the work, dislike work.
Subteam Socials
Reviewing recruitment & marketing approach.
Recruitment & Marketing approach
Megan Spee , Georgia Vachon Westerlund
Generally:
making sure we are advertising that we are always open to new members (depending on how many ppl we want to onboard)
allowing members to quickly and easily understand what teams are working on and what they can expect to do on all of those teams
on my mind:
posterboards explaining our drones (looks cool, easy to understand)
Tiny models of aircraft?
WARG branding (banners/stickers/idk)
Website to include more info?
Socials ! Video edtiing Alison Thompson
large fabric warg banner (it has to be larger than dronolab)
The rest of it
Design Reviews from Profs/Industry experts
This is something we used to do, and we should continue to do!
Project Goal(s) for fall term
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Who will be on-site next term?
Focusing on comp stuff
Conops kick-offs - we need to be ready. Schedule out meeting times regularly each week for those syncs and architecture meetings to happen.
Can leverage existing sync shedules.
Increasing sync-schedules for comp specific parts (tracking antenna, RF infra, etc?)
Having concrete test & project plans before the term starts
not just “what are we going to test” but also making sure “how are we going to test it” is cared for from all sub-teams and there’s points of contact listed for active projs.
Hopefully done before next leads meeting (early sept, probably).
Megan Spee
Project Goal(s) for fall term
Objectives: Have entire competition architecture ready & tested. The earlier the better.
Comp drone (frame + wiring + duplicates / redundancy | Validation)
Antenna Tracker (software (tracking) + software (communication) + EE hardware (antennas) + EE Hardware (Nucleo breakout) + Mech hardware)
Landing pad detection & auto-landing (landing pad detection, geolocation, decision pipeline, mavlink communication - Jetson port still broken UART0 for debugging, UART1 not working)
Gemini (EE Hardware, Flashing ELRS Firmware, Communication with RX/TX modules.)
LTE (testing, validation)
Video Solutions (testing, validation)
Sensor Calibration/stackup
Path planning (Software + GCS Communication)
Availabilities: Who will be on-site next term? How often?
Meetings, Worksessions, Syncs, Workshops
Architecture meetings: When will these happen? How will they be scheduled?
Project Syncs: Which project’s need syncs? Which ones need in-person cross-subteam work sessions?
Worksessions: We will have a bay downstairs, so much more realistic to have everyone coming in together! !
Flight Tests
Scheduling: Aiming to have a flight test every other weekend?
Identify what airframes are available (Houston, Pegasus)
Identify tasks which need to be flight-tested.
Identify how we can break those tasks down so that we bring incremental targets to each flight test.
Identify how we can run multiple tests in one flight-test.
Identify how we can minimize operator overloading for flight tests (e.g. start running auto-missions, operator only needs to know how to RTL, etc).
Auxiliary Projects
Projects not directly related to this competition season, but likely to be necessary if we want to continue to improve and compete at larger competitions.