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 Scope of Research

The 3D vision scientific papers and articles researched are then analyzed to find how they fit in with the current computer vision architecture. The following factors are looked into and described for each study:

Problem Being Solved

What is the focus of the research paper or article? What is it trying to solve and why that is a good issue to take up?

Thought Process

How did the researchers brainstorm their solution? What were the factors taken into consideration and how did they approach the problem?

Actions Taken

What specific steps were taken to resolve the problem? How were these actions performed and why specifically these actions?

Analysis and Takeaways

What were some issues that were faced and how were they resolved? What compromises were made and how did that affect the rest of the project?

Summary and Resources

What resources can help with the research and what are the specific tools that can be used to implement this project? What are some references or documentation that can be looked into?

Goals of the 3D Vision Research Team:

Understand the current computer vision architecture thoroughly and have a high level understanding of how it integrates with the rest of the project including the firmware and electrical side. Research multiple studies on 3D vision and find key use-cases as well as benefits of incorporating this into the current computer vision architecture. Discover how and where 3D vision would fit seamlessly into the current architecture and document as much possible on the study as well as on resources that could be useful for implementing this model.

Key Requirements:

  • Must be fully functional while the UAV is up to ~50 meters in the air

  • Ideally doesn’t require additional hardware/components to function efficiently

  • If external hardware such as sensors are required, the optimal placement of these components must be analyzed

  • Can be easily incorporated into the current architecture of the UAV

  • The positioning of the 3D vision model within the architecture diagram must be analyzed

  • The power and computational resources required for utilizing the model must be specified

Comparison of 3D Vision Models:

The researched models are analyzed for their merits, demerits, and their key takeaways are listed. This gives insight into which model is best suited for the UAV and employing into the existing computer vision architecture.

Research Paper

Problem Being Solved

Thought Process

Actions Taken

Analysis and Takeaways

Summary and Resources

1

ArtiBoost: Boosting Articulated 3D Hand-Object Pose Estimation via Online Exploration and Synthesis

Hand-object pose estimation (HOPE) is extremely difficult given the different orientations and the dexterity of the human hand. ArtiBoost attempts to solve this issue.

It is an online data enhancement method that creates a CVV-space to create synthetic hand-object poses by exploration and synthesis. This is then fed into the model along with real data.

Complex statistics is involved in the creation of the CVV-space. However, the general idea is to train the model and feed the losses back to the exploration step.

The model is better performing than a dataset of only real-world hand-object poses. These synthetic hand-object poses tend to train the model better when they are more diverse rather than when in better quality.

https://openaccess.thecvf.com/content/CVPR2022/papers/Yang_ArtiBoost_Boosting_Articulated_3D_Hand-Object_Pose_Estimation_via_Online_Exploration_CVPR_2022_paper.pdf

2

3D Map Building Based on Stereo Vision

Building a local and global 3D map for navigation in autonomous land vehicles (ALVs).

Employ a binocular stereo vision system to use parallax from two cameras to calculate depth.

Used a matching algorithm to generate a disparity map which was changed into a new coordinate system for 3D map building.

The real-time global 3D map generated could be useful for mapping and navigation. However, it requires two cameras as well as GPS/INS built into the UAV.

https://www.researchgate.net/publication/224643999_3D_Map_Building_Based_on_Stereo_Vision

3

Stereoscopic First Person View System for Drone Navigation

Providing ground operators a system to control the drone with a more immersive stereo vision experience.

The ground operators can control the UAV using a controller and VR headset. The drone utilizes a stereo vision based camera with low latency to stream real time video onto the VR headset.

A stereo vision camera was planted on the UAV and an Oculus rift with a controller was utilized by the controller. Specific hardware was used for processing the video feed and sharing it to the ground operator.

The research is very in-depth and can be really useful to implement on the WARG UAV. Depth estimation can be performed for data gathering or live video could be streamed into an FPV based control system.

https://doi.org/10.3389/frobt.2017.00011

4

A Stereo Vision Based Mapping Algorithm for Detecting Inclines, Drop-offs, and Obstacles for Safe Local Navigation

Presenting a stereo vision mapping algorithm to find safe regions for navigation by detecting objects, inclines, and drop-off points.

A localized map must be generated with annotations to describe the surroundings of the robot. Essentially, the safe and unsafe areas must be analyzed so that the robot can navigate through 3D space.

Stereo vision is employed to calculate depth. The depth is then used to generate a 3D grid which is then segmented into levels and inclines. A 2D local safety map is generated to navigate the robot’s surroundings.

The research provides a really good insight into the steps that we must be taking while constructing our own 3D vision mapping model. Using only a camera for mapping, the idea is easily transferable onto the WARG UAV.

https://web.eecs.umich.edu/~kuipers/papers/Murarka-iros-09.pdf

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